/*
 * PhysicObject.hpp
 * This file is part of FunBall 
 *
 * Copyright (C) 2012 - Francois Berder
 *
 * FunBall is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2.1 of the License, or (at your option) any later version.
 * 
 * FunBall is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 * 
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 */



#ifndef __PHYSICOBJECT_HPP__
#define __PHYSICOBJECT_HPP__

#include <Box2D/Box2D.h>
#include <SFML/System.hpp>
#include <json/elements.h>

class PhysicObject
{
    public :
        ~PhysicObject();
        PhysicObject(const PhysicObject& po);
        PhysicObject& operator=(const PhysicObject& po);
        
        void load(const json::Object &data);
        sf::Vector2f convertPosToSFML();
        b2Body* body();
        
    private :

        PhysicObject();


        b2Body *m_body;
        int *nb;
        
};

#endif /* __PHYSICOBJECT_HPP__ */

